Tag Archives: Dungeons and Dragons

Chapter 75 – Arrival to Fallhold

COMBAT! The party faces off against Duergar raiders, who seem hell-bent on scrapping the Modron train for parts and killing anyone in their way.

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Chapter 74 – Crushes, Cyphers, and Spheres

Deep within the strange mountains of The Usurper’s Fall, our heroes stumble upon a working modron train and put it to use, getting some much needed rest as well as taking care of a few loose ends. Sunny and Taslinn get some time to talk about the mysterious sphere that they picked up earlier and a secret is revealed.

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Chapter 73 – Flotsam Not Jetsam

After defeating Ezekela and putting down her minions, the party pieces together their newly discovered modron construct to help them along their way. A bit of an awkward meeting, that.

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Chapter 72 – Horned Devil Hostilities

COMBAT! After successfully dealing with Umber Hulks, Basilisks, and a scouting Duergar party, our heroes face off against the Horned Devil Ezekela and her Chained Devil minions. Naturally, their strategy is quite disarming.

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Chapter 71 – Armed and Dangerous

The party finds the last piece of the Modron construct and have a bit of a strange (and humorous) encounter with a few Duergar in the process. They then discuss the plans going forward and whether or not Ezekela, the Horned Devil, will continue to be included in said plans.

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Chapter 70 – Bothersome Basilisks

The party, fresh off the Umber Hulk fight, make their way through lower levels of the Dwarendelve to find more of the Modron construct pieces and encounter a bit of a bothersome situation.

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Chapter 69 – Umber Hulk Smash

Combat! The party encounters an Umber Hulk while locating the missing construct pieces and it goes about as well as any encounter with an Umber Hulk might. That is to say, confusingly. Well, good thing the Umber Hulk isn’t alone.

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Chapter 68 – Dine With The Devil

An unexpected dining experience puts Fetter’s social skills to the test and the party strategizes their next plan of action while seeking out the pieces of an important construct.

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Chapter 67 – Enter the Fall

After a good night’s rest and a less-than-good look into the crystal ball, our heroes make their way into the Usurper’s Fall to deal with whatever dangers lie ahead.

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Chapter 66 – The Erinyes Fight Back

MORE COMBAT! The exciting conclusion to our heroes’ skirmish sees the Erinyes making their moves and finding out just how badass a Paladin, Rogue, Warlock, and Druid can be when they work together.

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