Hey guys, do you ever feel too flustered, concerned, or worried to do much more than click your mouse or tap on your phone? Does this pandemic have you unable to do much more than simple actions? Well, have I got a video game for you!
It’s called Idle Champions of the Forgotten Realms and it’s a Dungeons and Dragons idle clicker game where all you do is click to get gold coins, experience points, and cool unlockable characters. You can engage with this thing as much or as little as you want and the game adjusts to your interest and abilities. Just want to click on baddies and make them burst into violent blood stains on the ground? You’re all set. Want to figure out which battle formation will yield the highest DPS so you can reach level 100 and possibly unlock a golden chest or a special new character? Yeah, the game got you, boo.
Idle Champions is free-to-play, but the grind is part of the appeal. There are times where I don’t have enough in me to play a super complex RPG or get invested in my tasks in Animal Crossing. There are also times where I simply don’t have a lot of time while, like when I’m waiting for an appointment or I’m in line to get into Trader Joes.
Give it a try, it will help pass the time and will scratch your Dungeons and Dragons itch until you can get back to the table. Ahem, the virtual table. You can find this game on pretty much every platform except for those refrigerator and car operating systems…although that can still happen. Cheers!
The party parts ways with Scoioel and makes their way to Golatha’s tower to fill her in on what happened in the Shattered Lands, omitting certain familial details. Once there, they meet an unexpected guest.
The Sky Ship Phoenix Blade reaches Edgewater and tries to figure out the best place to land to minimize scrutiny. Meanwhile, the party decides to test some loyalties while preparing for a trip into the city. With a lot of pieces in the air, everyone is anxious to get on the move.
With Edgewater looming and the potential threat of familial retribution from a Rakshasa, the party plans their next course of action and tries to convince the captain that maybe going to Skypoint isn’t the best course of action.
The Sky Ship Phoenix Blade takes flight, heading back toward Edgewater for supplies and repairs. Along the way Leysa and Taslinn get a chance to take a few members of the crew aside and get to know them better. Fetter gets an unexpected missive from home.
A new day brings deliberation. Where should the party go next? Is Skypoint in their future or do they need to avoid it like the plague? Do they head south to Leysa’s monk order to find answers or seek out the possibility of other towers? A lot of questions in the air but perhaps the most pressing is what the hell happened to Drago? Why is he here now after all this time?
In general, reunions are pleasant affairs, with the estranged parties coming together and catching up on all that lost time. In the back of his mind, Drago Bernal had hoped reuniting with his son would follow that same formula and they could begin putting their complicated pasts behind them. Fat fucking chance.
The prolonged engagement starts to turn in favor of the tiefling, but they aren’t free of the danger just yet. There’s still that rift to deal with as well as the fact that this galleon’s arrival was just too damned convenient.
The tableau is pure chaos. Nine hellfire riders advance upon the four tiefling, and once again a tear in the fabric of reality has spit out abyssal spawn. As if that weren’t enough, a flying galleon has just broken the cloud cover, seemingly in pursuit of the riders. Get ready for some serious shit.
In the Nine Hells, everything has its place in the grand, infernal hierarchy. Those who work outside of these confines suffer dire consequences. That is, if they get caught. The party discovers that there’s more to the history of this tower than just Modron art and bags of holding, and that some of that history is absolutely terrible.