The prolonged engagement starts to turn in favor of the tiefling, but they aren’t free of the danger just yet. There’s still that rift to deal with as well as the fact that this galleon’s arrival was just too damned convenient.
Tag Archives: Dungeons and Dragons
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Continue reading Chapter 34 – Prolonged Engagement Chapter 33 – Weathering the Storm
The tableau is pure chaos. Nine hellfire riders advance upon the four tiefling, and once again a tear in the fabric of reality has spit out abyssal spawn. As if that weren’t enough, a flying galleon has just broken the cloud cover, seemingly in pursuit of the riders. Get ready for some serious shit.
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Continue reading Chapter 33 – Weathering the Storm Chapter 32 – Family Matters
In the Nine Hells, everything has its place in the grand, infernal hierarchy. Those who work outside of these confines suffer dire consequences. That is, if they get caught. The party discovers that there’s more to the history of this tower than just Modron art and bags of holding, and that some of that history is absolutely terrible.
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Continue reading Chapter 32 – Family Matters Chapter 31 – Clockwork Shitshow
One of the more persistent rumors of the age suggests that The Tower of All belonged to the great Mordenkainen and that he commissioned its clockwork infrastructure from the Modrons. As our heroes traverse this physics-defying building, the rumor gains more credence.
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Continue reading Chapter 31 – Clockwork Shitshow Chapter 30 – The Tower of All
With the arboreal threat dealt with, our horny heroes make their way through the last leg of the Low Marshes in the Shattered Lands and reach the dreaded Tower of All. What awaits them on the other side of that darkened spire? Death? Oblivion? Or perhaps it’s something far worse…revelation.
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Continue reading Chapter 30 – The Tower of All Chapter 29 – Arboreal Assault
COMBAT! A scream and a large whomp is all our heroes have to go on when they awake suddenly in the night. They rush to action, but could they be too late to save their guide from the vile creatures of the Shattered Lands?
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Continue reading Chapter 29 – Arboreal Assault Chapter 28 – The Shattered Lands
A hundred years ago a massive quake sundered the eastern shores of Valderian, leaving devastation in its wake and creating what is now referred to as The Shattered Lands. The port town of Edgewater to the north managed to turn the geographical blight into something of a tourist trap in later years, giving a minor boost to their stalling economy. And for a time things were considered good, although you might have gotten a different answer if you polled any random passersby along Edgewater’s main streets. In fact, if you managed to talk to everyone in the town you’d discover a shared emotion: dread. It’s this same feeling that besets our heroes as they begin making their way to the Tower of All.
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Continue reading Chapter 28 – The Shattered Lands Chapter 27 – Stalled Motors and Freeloaders
COMBAT! The all-tiefling party finds themselves down a captain and surrounded by Lizardfolk. They must keep their wits and work together if they hope to survive this encounter out on the channels of The Shattered Lands.
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Continue reading Chapter 27 – Stalled Motors and Freeloaders Chapter 26 – A Fur-Midable Ally
All the preparations have been made and the party beds down for the night to get some much-needed rest. The next morning, a surprise guest throws a wrench into their plans and gives them pause before their journey.
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Continue reading Chapter 26 – A Fur-Midable Ally Chapter 25 – Kissy Bits and Heady Shit
What to do on the last night before a big and fateful journey but check out a smutty bookstore with a quirky proprietor, take a relaxing dip in a hot bath, and go on a philosophical bender at an impossible tree.